Fallout 76 WILL have Mods
I recently mentioned in a previous article how many are skeptical that Bethesda will have mods in Fallout 76. There is a lot of information to go through. After more digging around on this subject, I uncovered a ray of hope for those who love to mod their Fallout games. Having mods for online games is very tricky. The servers must have the mods as well as all players playing on that server. This complicates things for a game that is still being having its online mechanics designed and tweaked as we speak.
After the presentation from Bethesda, Todd Howard sat down withGeoff Keighley and answered some questions about the many big hits Todd announced. Of the many questions, he was able to answer the question about Mods in Fallout 76. To the relief of many, including myself, he had this to say:
We love mods, and so we are 100% committed to doing that in 76 as well. We will NOT be able to do that at launch though. Our goal at launch, this is really new for us, is having a well running and robust service. Then some period later, we are still currently designing what that service looks like, you’ll be able to have your own private world and be able to mod it and do all of that. For all of our games, that’s where the long term life is. That is trickier though when you get into an online world. But we are definitely committed to that, just not at launch.
Stability First, then Mods
This is a reasonable objective for Bethesda to take with Mods. They know full well that fans will want to mod Fallout 76. After all, Skyrim is still played today because the thousands of mods available can make the game seem fresher and newer than years ago. With Fallout 76 being online, this is new territory for them with its own challenges. As Todd stated after the Bethesda Showcase, they want to add mods after the game is stable and ready.
Your Own Private World/Server to Mod
Exactly how will they do this? Nobody knows for sure yet (Yes, not even Todd Howard it seems). Afterall, the online aspect of this game is still being designed and adjusted. They may start off with letting your console act as a server in solo mode. Playing by yourself in a semi-disconnected from online kind of way. Thus, you could mod your game to your heart’s content without the troubles of managing mods with the server and all players connecting to it.
They may allow players to setup their own private servers like Conan Exiles. You might pay a monthly fee for a server that allows a set number of connections (2, 4, 8, 12 players per server for example). You can password protect these servers, or allow random players to jump in. With this kind of setup, you and a group of friends could chip in to host your own server and have fun together in the same game world. Well, as long as you and your friends all have the exact same mods installed identically that is. With how complicated some mods can be, with the number you could have, this could be a pain.
Who knows, maybe Bethesda will sell server space to those who want it? This could be a continuous source of revenue that would help cover the cost of maintaining dedicated servers. Keep in mind, this is just my own speculation on Bethesda’s possible options. Either way, we can take comfort in knowing that Todd wants mods for the players. How Bethesda accomplish this and when is unknown because they are still working hard on it. Again, we must wait and see.